The passive level of eLearning involves minimal interaction for learners. They primarily receive information through resources like infographics, simple video or audio files, and straightforward test questions, following a linear process.
- Complexity of Content and Learning Experience: Low complexity, linear learning experience.
- Learner Engagement: Minimal, as learners are passive recipients of information.
- Reflection on Learning: Limited, as there is little opportunity for interaction or application.
- Retention of Knowledge: Lower compared to higher levels, as passive consumption may not facilitate deep learning.
- Motivation of Learners: Generally lower, as passive activities may not be as engaging.
- Level of Interaction Used: Minimal, such as watching videos or reading text.
- Visual Elements Used: Basic visual elements like stock images, icons, and illustrations.
The limited level of eLearning requires learners to engage in simple interactions. They might use a clickable menu, interact with multimedia elements, or participate in drag-and-drop activities. The complexity of the learning experience is low to moderate, with some examples being used.
- Complexity of Content and Learning Experience: Low to moderate complexity, some non-linear elements.
- Learner Engagement: Moderate, as learners can interact with basic elements like clickable menus or simple quizzes.
- Reflection on Learning: Some reflection is possible, with learners being prompted to make choices or decisions.
- Retention of Knowledge: Better than passive interactivity, as learners are somewhat engaged in the learning process.
- Motivation of Learners: Higher than passive interactivity, as learners have some control over their learning experience.
- Level of Interaction Used: Basic interactions like clicking, dragging, or selecting.
- Visual Elements Used: More interactive visual elements like multimedia (2D), animated infographics, icons, illustrations, short animated videos, and basic animations.
At the moderate level of eLearning, the complexity of the content and learning experience increases. Learners encounter more customized and interactive elements, such as simulations, stories, partial game elements, and enriching animations. This level offers a more engaging experience compared to passive and limited levels, often leading to deeper reflection, better retention of knowledge, and higher motivation among learners.
- Complexity of Content and Learning Experience: Moderate to high complexity, with customized or interactive elements that are non-linear in nature.
- Learner Engagement: High, as learners are engaged in simulations, stories, or more complex interactions.
- Reflection on Learning: Promotes deeper reflection, especially in scenarios or simulations that mimic real-life situations.
- Retention of Knowledge: Higher, as the interactivity requires learners to actively participate and apply what they've learned.
- Motivation of Learners: Strong, as the interactive elements make the learning experience more engaging.
- Level of Interaction Used: Advanced interactions like simulations, branching scenarios, or customization options with non-linear approaches.
- Visual Elements Used: Rich multimedia (2D/3D), animations, videos, and interactive components that enhance the learning experience.
At the full level of eLearning, learners are immersed in a highly interactive and engaging learning experience. They are required to interact extensively with the content, providing feedback and engaging in activities such as complete gamification and simulations, interacting with characters or avatars, and participating in complex scenarios. This level of interactivity leads to deep reflection, high retention of knowledge, and strong motivation among learners.
- Complexity of Content and Learning Experience: Highest complexity, with fully interactive and immersive elements.
- Learner Engagement: Very high, as learners are deeply involved in the learning process through gamification, avatars, or complex scenarios.
- Reflection on Learning: Encourages deep reflection, as learners must actively participate and make decisions that impact the outcome.
- Retention of Knowledge: Highest, as the interactive elements require active participation and application of knowledge throughout the learning.
- Motivation of Learners: Highest, as the engaging and immersive nature of the content, keeps learners motivated throughout the course.
- Level of Interaction Used: Advanced interactions like gamification, simulations, virtual reality, and complex scenarios that can be non-linear or branched.
- Visual Elements Used: High-quality multimedia, 3D animations, realistic scenarios, and interactive elements that create an immersive learning experience.